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Wednesday, July 08, 2009

Spelunky

Derek Yu's Spelunky is the poster child for emergent gameplay. On the surface it looks like an 8-bit platformer, but with a simple set of rules and procedurally generated levels, all sorts of interesting, unplanned things can happen. It should be studied by anyone who wants to make good games where simple principles create deep interactions.
The Escapist : Infinite Caves, Infinite Stories

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